#Me3 gibbed save editor mods
If you want early ingame all weapon mods and weapons for that matter, open up a coalesced bin editor, in the bioinput.ini section, go to sfxgame->sfxgamemodedefault->bindings to add a key binding for either executing a text file into which you can add the weapons+mods as you please, or add into the keybinding itself all the weapons&mods you want. So once you've added weapon mods to a gun or multiple guns, you can switch when you feel like it the gun around, and still have the mods in place.
#Me3 gibbed save editor mod
You can still perfectly freely switch your weapons, and the mods stick on the weapons for all squad members as long as you don't go into the ingame weapon mod window to switch them around. So that when I open up the save editor, I can see for Shepard and my Henchmen the weapons available and what weapons they have modded, and I can just add into it (I have a text file with all weapon mods copied so I can simply copy-paste the needed names). NOTE3: Because of the above limitation, I find that the first moment you find yourself ingame with a squad and infront of a weapon bench, I tend to just add to all weapons for all members some weapon mod (doesn't matter what) only because I feel lazy about copying in the save editor multiple new guns. NOTE2: If you even go to the "MODIFY" window ingame on a weapon bench/the squad loadout window when entering a new mission, your weapon mods will be reset from those specified in the save editor, because it doesn't normally allow more than 2 mods on a single gun. NOTE: Some weapon mods I found to have an opposite effect, like the SFXGameContent.SFXWeaponMod_ShotgunAccuracy Actually makes the shotgun less accurate if you copy multiple lines of it into the desired weapon.Īlso, I have modded with a coalesced editor my weapon mods, so perhaps adding multiple lines of the same weapon mod might not have the same effect as I had, but do try and test this for yourself, say you save outside the spectre requisitions office and edit that save, then when you try it ingame, you have a good place to test out your weapons, the shooting range. SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_SniperRifleUltraLightįor Henchmen The process is pretty much the same. In this short video I gonna show you basically how the ME3 Save Editor by Gibbed works, if you've any questions comment below, you may also catch me on twitt. SFXGameContent.SFXWeaponMod_SniperRifleConstraintDamage SFXGameContent.SFXWeaponMod_SniperRifleTimeDilation SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed SFXGameContent.SFXWeaponMod_SniperRifleDamage SFXGameContentDLC_Shared.SFXWeaponMod_SniperRifleSuperScope >Then open up the next to the weapon mod class names and add something like (if sniper): SFXGameContentDLC_EXP_Pack003.SFXWeapon_AssaultRifle_Lancer >You can either add a weapon and put in the weapon class name section the desired weapon, like SFXGameContent.SFXWeapon_SniperRifle_Javelin Squad Player, is your weapon Mods section (you click on the to open up the new window) Then change the id number to whichever you want and give it a nice simple description.If you have the Gibbed Save Editor for Mass Effect 3, know that you can put multiple Weapon mods - and multiple copies of the same weapon mod for an additive effect - for a weapon that either Shepard or a Squad member carries around.
To add a plotid to the list just copy one already listed and make sure that all the braces and dots are all in the right place. Remembering only numbers is kinda tricky for most people :) "name" - Adds a line of text to Gibbed next to the id-checkbox that you can use for explaining what each id actually does. "id" - The number used to identify a specific boolean option by the game.
"bools" - This contains a list of all the plotid's that you want to show up as checkboxes in Gibbed. I like longer explanations for each option therefore I keep this false. "multiline_bools" - If set to true Gibbed will break your text after a couple of words, ie no multiple lines text. "name" - the top one - will name the tab you'll see in Gibbed's editor, and in this example it will be next to Fish. Always make sure that all the braces, colons, decimals are in their correct locations and that the braces all line up.